ANIDIGITAL explores the convergence of anime and technology present in exhibition design. The origination of the cyberpunk wave of Japan has since been promoted into interactive exhibitions that keep intact the cultural identity and globalisation of anime. Presenting computational case-studies and exhibition design, the publication is an in-depth analysis of how anime culture has been re-designed for promotional experiences.
ANIDIGITAL
Research Compendium on Interaction & Exhibition Design
︎︎︎As part of project module credits, LASALLE College of The Arts
︎︎︎Virality & Publicity Stint via Tiktok led to recreation of 10 publication copies distributed across Singapore and Malaysian anime fans
Research Compendium on Interaction & Exhibition Design
︎︎︎As part of project module credits, LASALLE College of The Arts
︎︎︎Virality & Publicity Stint via Tiktok led to recreation of 10 publication copies distributed across Singapore and Malaysian anime fans


Photographs submitted from customers of distributed copies :)


